Mobile games

Mobile games were my first introduction to game development around 2015. I was using the Blender game engine at the time, and moved to Unity to build Android games. I enjoy mobile game development because of the limitations of mobile devices and generally short projects.

Below are some examples of my mobile game projects in no particular order.

Perspective ninja

Game about running and jumping and switching the perspective to change the world around you.

Flippy Run

Game about flipping a cube. Similar to geometry dash but 3D.

Egg Up

Game about making your way up as an egg with a cowboy hat.

Downhill

Game about rolling down and moving left/right on a track of platforms.

Ball King

Game about balancing on a ball and rolling over other balls to grow bigger. Agar.io if it was a 3D mobile game.

Ships and Pirates

Game about sailing a pirate ship and avoiding cops from crashing into you.

Babel Rising 3D

Commissioned mobile game project about stopping workers from building a tower.

Flying Dummy

Game about rolling around on colorful dunes and trying not to crash into them.

Cubehead

Mobile game where you jump on platforms like in Doodle jump. Twist is you have to remember the colors you come across to score points.

Happy Stack

Mobile game where you stack different shapes on a platform and have to make sure they don’t fall off.

Hypno Rocket

Similar to Flappy Bird but the world rotates and the backgrounds reacts to music.

Line Up

Game where you have to line up platforms to make sure the character doesn’t fall.

Cart Mania

Hypercasual game about running with a shopping cart and catching products.

Fall Guys mobile remake

Short prototype where you take on obstacles similar to fall guys.

Skate Stack

Hypercasual game where you stack skateboards to overcome obstacles.

Split

Game where you have to split a cube in half to move past obstacles.

Scrape

Hypercasual game where you scrape marshmello-like objects.

Color Balls

Simple game prototype where you balance wooden boards to get colored balls to fall through the correct holes.