PC games
After developing mobile games and assets for years, I started pc game development around 2020. What I like most about pc game development is the large commitment to a single project, and building something that I’m proud of by combining design, programming and artistic skills.
Walter Walnut
View Steam Page or Development Video
December 2021 - August 2024
Casual 3D adventure game about Walter Walnut, a gliding squirrel on a quest to find the mythical golden hazelnut.
Project description (click to expand)
Project summary
Multi-year pc game project, first experience publishing a pc game. Learned how to (adjust) scope, importance of playtesting, and how to iteratively develop a large videogame.
Main challenges
- Managing large project structure
- Planning
- Keeping focus over time, working consistently
- Game design (mainly designing an engaging gameloop)
- Structuring code in a way that is future-proof
- Technical challenges like UI, (gamepad) input rebinding, save system, scene loading, sound design, optimization, etc
Reviews: 92% positive
Formbound
View Development Videos (Steam page coming soon)
2021, September 2024 - current
Formbound is a third-person shooter where you play as a squishling; a parasitic alien species. You use human hosts to fight other humans, trade, build your ship and travel to new locations. The goal is to reach the space station where your brother is held, and free him.
Project description (click to expand)
Project summary
Multi-year pc game project, largest project I have worked on.
Main challenges
- Game design - game loop, goals, progression, etc
- Focussing on MVP, not overscoping
- Managing large project
- Planning
- Keeping focus over time, working consistently
- Structuring code in a way that is future-proof
- Playtesting
Reviews: -